Eugene Klochkov
Product designer with six years of experience, focused on usability, business needs and technical feasibility across iGaming, SaaS, e-Commerce and EdTech.
Work History

Co-founder & Product Designer
· Co-founded a CS2 skin upgrade platform that passed 1,000 users within its first two months and keeps growing.
· Own product design end to end: UX, UI, visual language and the core upgrade flow.
· Ship parts of the frontend myself with an AI-first design and development workflow: a full redesign went from concept to production in under a week, smaller features ship in a couple of days.

Senior Product Designer
· Supported the design team lead on people and organisational matters and regularly stepped in as acting lead for a team of 10+ designers.
· Set up team processes and project boards, making planning, prioritisation and handoffs clear across parallel workstreams.
· Ran design reviews and critiques, giving structured feedback and keeping quality consistent before work went to development.
· Built and maintained design systems that kept several products consistent and faster to design and ship.
· Designed a back office for agents: player statistics, content management and the day-to-day operational tools the business runs on.
· Worked on wallet products that bring multiple gaming brands into a single entry point, creating a lower-cost channel for acquiring new users.
· Made AI part of everyday design work, using it to generate images, visuals, concepts and prototypes and move from idea to testable result much faster.
Product Designer
· Designed and shipped 15+ high-impact features, helping expand product-market fit beyond the education sector and driving 20% user growth.
· Redesigned the core “Smart Fields” feature to unlock dynamic document logic and resolve key usability issues from support feedback, leading to a 23% decrease in support tickets and enabling new business use cases.
· Led onboarding redesign with a product-led mindset: gathered user feedback, mapped friction points, and launched 5+ targeted walkthroughs via Userflow to improve feature adoption.
· Built a scalable Figma design system, reducing UI inconsistencies and cutting developer handoff time by ~30%.
· Took full ownership of the marketing website redesign, migrating it from WordPress to Webflow and eliminating reliance on third-party contractors. Continuous iteration drove a 16% lift in demo requests.
· Improved design quality by establishing structured rituals such as async critiques, design QA, and clear documentation standards. These efforts reduced post-release UI bugs by ~40%.
· Facilitated cross-functional collaboration amongst product, engineering, and QA teams within agile sprints, delivering 10+ MVPs and incorporating user feedback for continuous platform iteration.
Product Designer
· Rebuilt product pages, catalog, and checkout, reducing cart abandonment by 17%.
· Designed a TecAlliance-integrated vehicle selection widget, reducing search time for parts by 50%.
· Launched ATL.autosale, a new sales channel for imported vehicles from 3 countries, helping expand the company's business model and reach new market segments.
· Introduced a modular design system, standardizing UI patterns and enhancing developer alignment.
· Worked cross-functionally with C-level and product stakeholders to define, prioritize, and execute roadmap features.

UI/UX Designer
· Owned full-cycle UX/UI design for 5+ client products with a monthly audience of up to 340k, including: E-commerce, SaaS, and content publishing platforms.
· Increased escape room booking completion by ~25% for PlanB and co-designed an interactive remote experience platform with live team gameplay.
· Delivered Radnyk — a subscription-based publishing platform for budget accountants with a clean UX.
· Mentored junior designer for 3 months and introduced internal QA and component workflows.
Eugene Klochkov
Product designer with six years of experience, focused on usability, business needs and technical feasibility across iGaming, SaaS, e-Commerce and EdTech.
Work History

Co-founder & Product Designer
· Co-founded a CS2 skin upgrade platform that passed 1,000 users within its first two months and keeps growing.
· Own product design end to end: UX, UI, visual language and the core upgrade flow.
· Ship parts of the frontend myself with an AI-first design and development workflow: a full redesign went from concept to production in under a week, smaller features ship in a couple of days.

Senior Product Designer
· Supported the design team lead on people and organisational matters and regularly stepped in as acting lead for a team of 10+ designers.
· Set up team processes and project boards, making planning, prioritisation and handoffs clear across parallel workstreams.
· Ran design reviews and critiques, giving structured feedback and keeping quality consistent before work went to development.
· Built and maintained design systems that kept several products consistent and faster to design and ship.
· Designed a back office for agents: player statistics, content management and the day-to-day operational tools the business runs on.
· Worked on wallet products that bring multiple gaming brands into a single entry point, creating a lower-cost channel for acquiring new users.
· Made AI part of everyday design work, using it to generate images, visuals, concepts and prototypes and move from idea to testable result much faster.
Product Designer
· Designed and shipped 15+ high-impact features, helping expand product-market fit beyond the education sector and driving 20% user growth.
· Redesigned the core “Smart Fields” feature to unlock dynamic document logic and resolve key usability issues from support feedback, leading to a 23% decrease in support tickets and enabling new business use cases.
· Led onboarding redesign with a product-led mindset: gathered user feedback, mapped friction points, and launched 5+ targeted walkthroughs via Userflow to improve feature adoption.
· Built a scalable Figma design system, reducing UI inconsistencies and cutting developer handoff time by ~30%.
· Took full ownership of the marketing website redesign, migrating it from WordPress to Webflow and eliminating reliance on third-party contractors. Continuous iteration drove a 16% lift in demo requests.
· Improved design quality by establishing structured rituals such as async critiques, design QA, and clear documentation standards. These efforts reduced post-release UI bugs by ~40%.
· Facilitated cross-functional collaboration amongst product, engineering, and QA teams within agile sprints, delivering 10+ MVPs and incorporating user feedback for continuous platform iteration.
Product Designer
· Rebuilt product pages, catalog, and checkout, reducing cart abandonment by 17%.
· Designed a TecAlliance-integrated vehicle selection widget, reducing search time for parts by 50%.
· Launched ATL.autosale, a new sales channel for imported vehicles from 3 countries, helping expand the company's business model and reach new market segments.
· Introduced a modular design system, standardizing UI patterns and enhancing developer alignment.
· Worked cross-functionally with C-level and product stakeholders to define, prioritize, and execute roadmap features.

UI/UX Designer
· Owned full-cycle UX/UI design for 5+ client products with a monthly audience of up to 340k, including: E-commerce, SaaS, and content publishing platforms.
· Increased escape room booking completion by ~25% for PlanB and co-designed an interactive remote experience platform with live team gameplay.
· Delivered Radnyk — a subscription-based publishing platform for budget accountants with a clean UX.
· Mentored junior designer for 3 months and introduced internal QA and component workflows.
















